swashbuckler 5e multiclass

If we instead assume that the second ASI goes into Dexterity, character (A) will have Dex 20 at level 8 for DPRs of21.59 (L8) and24.78 (L9). To me this feels like the classic hero move, getting the big bad to focus on you. We rely on stealth to keep us safe, how are we supposed to involve ourselves in single combat and take all the damage that comes with it? Am looking at multiclassing a lvl 9 swashbuckler with 3 levels of monk. Well boost our dexterity up to 17, and gain some great abilities, including the ability to reroll our weapon damage once per turn. D&D 5e: Swashbuckler Rogue Guide. Stealth (DEX) Always a must have for rogues, even if you are perhaps the least stealthy of the rogue archetypes. Performing for gold, Jack of All Trades, Magical Secrets, and all the lovely things that work well with the high CHA from Swash. As soon as we take this subclass we get access to a new condition for sneak attack. This sounds like a super fun build to play and RP . Swashbucklers dance . Perception (WIS) Perception is a skill thats never bad to grab, but its not necessary. As a follow-up.Every lvl that isn't Roguesacrificesd3 of Sneak Attack, plus all the other good features!I say a d3, because ever 2 lvls of Rogue is 1d6 Sneak Attack. Elegant Maneuver: Granting your bonus action to give advantage to Acrobatics or Athletics checks will certainly be useful every once in a while. Swashbucklers intimidating others with bold (if wildly unrealistic) claims is a common trope. So they have similar damage outputs, but it's a trade of offense vs defense. 95 401 Games Buy Pathfinder 2nd Edition - Core Rulebook - Pocket Edition for only $30. As she sees her opening, she leaps out to attack, and just as quickly disappears into darkness once more. 1000% yes. Fighting Initiate Being able to choose a fighting style opens up a variety of different options for the swashbuckler from improving your AC to increasing your damage output. General Tabletop Discussion . Use your Panashe action to taunt the enemy (and win (they are now at a disadvantage to hit anyone but you)) While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about) every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. I think Rogues get a second set of expertise choices at 6th level. document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Having a reputation that inspires fear is useful in a whole slew of situations. Building a Better Swashbuckler. The information presented on this site about Dungeons and Dragons, both literal and graphical, is copyrighted by Wizards of the Coast. Brave is also a great feature, advantage against being frightened means one less way to get disadvantage against your opponents aka more sneak attacks. Perhaps you're a pirate, or a fencer, or a circus performer. Or another option to add Magic initiate to get booming blade or GFB. Glad you liked the guide! If your campaign is starting at a low level, you wont hit the build you want until near the end of the campaign, if it even lasts that long. Mercenary Veteran Proficiency in Athletics and Persuasion. So I come back to wondering about the in-combat use of Panache. Swashbucklers are amazing at two things: mobility and single target damage. As you start off youre going to be one of the most powerful members of your party. Normally, a rogue either needs advantage against their target, or for their target to be within 5 feet of another enemy of the target, not incapacitated, and to not have disadvantage on them. Covering The Best In Video Games, Esports, Movies and Geek Culture Persuasion (CHA) Yes. Instead of goading them, you are literally charming them. Get a few extra hit points, Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. We get a lot of skills thanks to the rogue class. With your two highest ability scores boosting your initiative youre practically guaranteed to get the jump on anyone and everyone. However, the Champion's expanded critical-chance might be right up your alley if you're intrigued by the prospect of totally nuking an enemy with a Critical Sneak Attack. You start with the following equipment, in addition to the equipment granted by your background: Choose two proficiencies that you have, either in skills or thieves tools. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. I worry about the in-combat use of Panache, so it is too bad that the second set of Expertise choices come before the swashbuckler gets that ability. Even with two classes you are seriously delaying some of the character defining things you get (such as extra attacks). Which means you should get 5d6 sneak attack. Thats where all of the other abilities come in. Insight (WIS) Leave this for a party member with higher wisdom to focus on. The rest of our features all help us achieve this goal of single combat. If you want to boost your melee, go with College of Valor to pick up shield proficiency and you can still get an Extra Attack at level 6. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Or follow us on Instagram,Twitter, Facebook, and Patreon. This is especially useful when used with Dash in your Cunning Action. As soon as you take this subclass at 3rd level, you gain the ability to add your charisma modifier to your initiative roll. Talk about value for a subclass feature. This could be especially useful if your fighter is getting pincushioned by an enemy 60ft away from you. Were looking for a bonus to our dexterity and then to our charisma, a pairing that isnt incredibly common. Best is the ability to grapple as a bonus action. Defensive Duelist This is a great way to boost your AC if youre using a finesse weapon. Now, this is one of the best problems you can have. Influence on Social Situations. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. My mistake. Thanks for reply. Absolutely, Fighter/Swashbuckler sounds like a . Community. So, working backwards, you obviously lose 1D6 o. If you are starting at a high level, try out your idea with three classes. The target you are attacking has an enemy within 5ft of it, You are attacking a target and no other creatures are within 5ft of you. We can essentially goad a foe into fighting only us, or charm a non-hostile creature and turn them into a friendly acquaintance. Is it another option for cunning action? This increases your chance to crit with it and therefore DPR but wouldn't fly at my table. Swashbuckler/Warlock looked cool to me as well. Once you do so, you cant use this feature again until you finish a short or long rest. Also, it depends on the level split but Fighter can quite easily increase your damage output, although you do trade survivability for this damage. Re: 5e Optimal Swashbuckler (SCAG)/Fighter multiclass build. Also I absolutely should have put my WIS points into CON. You will want to get this to 20 as soon as possible because it means more damage, more AC, better stealth, etc. 55% chance of dealing 1d8+4 (avg 8.5) / 1d8 (avg4.5), 5% chance of dealing 2d8+4 (avg 13) / 2d8 (avg9). 8. This is a super fun and super great ability. Before we start using our charisma left and right for Panache at 13th level, lets boost it by 2 so we have a +4 modifier. Touch 4: The Art of Description. 5. AC is nice, but Swashbucklers are amazing when played with a hit-and-run strategy thanks to Fancy Footwork. Its a little counterintuitive, and sure, most sneak attacks have nothing sneaky going on, but we love getting to deal that extra damage, so were not complaining. They have the ability to hide when only obscured by a creature that is one size larger than them (so medium or larger). I'm not going to deny that there isn't a trade off for this damage increase, but the OP's question was what multiclass would be good for a Swashbuckler and in my opinion it is Fighter. Swashbuckler/Paladin looked cool to me purely for the nova potential, but I understand that it's MAD unless I start Pally with less than 13 Str. Mostly taking Monk as I want an unarmoured lady who looks harmless and vulnerable and acts all seductive. If hit but opponent not near death, use Dash bonus action and retreat. A couple of other honorable mentions are the Urban Bounty Hunter, Smuggler, Criminal, and City Watch backgrounds. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. I would recommend starting Rogue for the bonus skills (Rogue then Fighter gives you 4 + background + race while Fighter then Rogue gives 3 + background + race). It is one of two 1/3 level casters in D&D 5e, receiving spell slots up to level 4, and has a maximum of 11 spell slots at the 20th level. Move in, attack action with Booming Blade: Ultimately though, it depends on what you are trying to get out of the character. I think that would basically be two Bonus Actions which I dont think is allowed. Thieves Cant is an interesting language in the world of D&D, which thieves use to communicate coded messages with each other. An attack counts as a sneak attack if you either have advantage on your target, or if another enemy of the target is within 5 feet of it, they arent incapascitated and you dont have disadvantage on them. No matter how you want to fight, the swashbuckler subclass is going to let you do it better. This kind of character will continue to boast, brag, quip etcetera, just like any of the dashing characters we see in film and other media. 7. Typically I move in, strike, and use Cunning Action to dash away. Rogues get the second most amount of ASIs/feats of any class, with 6 levels to choose ASIs for. Rogues have a crazy amount of skills to choose from, and starting out with four proficiencies (not including any racial or background) is unbeatable. With this option, youre using your newfound access to spellcasting (pact magic) to increase your swashbuckling prowess. Splitting the difference between our 9th and 13th level features, we can pick up Defensive Duelist for a boost to our AC while were using our finesse weapons. Theyll likely have to waste their turn full dashing to get in range, which will allow opportunity attacks and kiting possibilities. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. For simplicity I only considered the situation where Sneak Attack is applicable but the attacks do not have advantage since advantage may not always be available. Due to their long list of Proficiencies and the Expertise ability, Rogues are usually considered a skill monkey class. Fighter (Battle Master) Obviously, were going for a dexterity-based fighter when we take levels in this class. As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. This will let us conjure our weapons up out of thin air (interdimensional space) and opens up exciting invocations like Eldritch Smite and Improved Pact Weapon so that our melee damage, which is still our focus, can become even stronger. They have proficiency in the stealth skill built in. Now, you can also use this ability on non-hostile creatures. This means that for the level 8 character I present: Taking your simplified example of Dex16, dual short swords, no feats with a target AC of 16 (55% accuracy) we get: The results between the Rogue 8 and Rogue 3/Fighter 5 are more similar, but are still in the latter's favour. Overcoming Fears and Character Growth. Choosing the variant form means that you can get away with minor crimes, and that you have a bad reputation. You can either increase one ability by 2 points or two abilities by 1. This feature also buffs the Rogues Sneak Attack ability. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. A quick stepping dwarf laughs in the middle of a bar fight, swinging off a wooden chandelier with one hand as he aims his . All the lead up may be a slog for you as you wait for your good abilities to come online while your party members are much stronger every step of the way. Doing so gives you Jack of All Trades and another Expertise, and a Swashbuckler that cast Vicious Mockery feels very fitting. Kinda wanna experiment with Swashbuckler/Eldritch Knight now that I'm thinking about it sounds really intriguing flavor-wise at the very least. Additionally, you gain a new condition that you can make sneak attacks under. I'm thinking I want to bring em' up to level 9, but what sort of multiclasses would be good on a swashbuckler? the 5e rogue assassin is rather good at being a disguise / forgery/impersonator expert imho. This new condition completely changes the dynamic of sneak attack. I really like to pick up a single level of Fighter at 4th level also. Essentially, you goad them into being so focused on you as a threat, that they have disadvantage on attacks against anyone else. Just hit Lvl 4, very tempted to get Magic Initiate as suggested. it's just a question of if your MC is . Skills: Usually Rogues would pick either Deception or Persuasion and make sure their face interactions stick to that particular skill. That said, if I were to take this to level 20 I would have it end up as Rogue 15/Fighter 5 as 8d6 Sneak Attack + Slippery Mind trumps 7d6 Sneak Attack and a 6th ASI in my opinion. Halfling (Lightfoot) +2 DEX, +1 CHA. Sounds like a fun build for combat and role-play! Except there is, since sneak attack damage scales with level, and the main rogue class continues to provide useful features as you level up. This allows Swashbucklers to be a bit more autonomous than a normal rogue. . Pirate Proficiency in Athletics and Persuasion. Basically, you either have advantage on them or being near an ally (the enemy of my enemy is my friend logic) lets you get a sneak attack in. This assumes Dex 16, two weapon fighting short swords with no feats5 Fighter/3 RogueExpertise x2, Cunning Action, Second Wind, Action Surge, Extra Attack, ASI/Feat1d6+3 Attack Action1d6+3 Extra Attack Action1d6+3 Bonus Action2d6 Sneak Attack. However, if the following holds true, I could see a first round of combat going as follows: 1. Thats where speed, elegance, and charm come in. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. Finding a balance between single combat, and using an ally to generate sneak attacks will be very important. Yes you loose access to Find Familiar, but you already say the Swashbuckler will almost always be able to sneak attack, so the value of a familiar to Help is minimal. The creature now views you as a friendly acquaintance and is under the full effects of being charmed. Rapier in hand, the masked man slowly approaches the corrupt sheriff. You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. Variant Human +1 two abilities of your choice (DEX and CHA). Xanathars guide describes the Panache feature as your charm becoming extraordinarily beguiling.. Reliable Talent: Refer to the 5e Rogue Guide. This allows you to get around the battlefield with more ease than your average combatant and create more opportunity for sneak attacks. If you sacrifice all of your movement in a turn, you give yourself advantage on the next attack roll you make this turn. Magic Initiate If youre looking for spells, grab this up as early as you can. Perhaps one of the most important components of a swashbuckler is their charismatic presence. Portions of the materials used are property of Wizards of the Coast. wats your build? On a successful check against a non-hostile target, the target is charmed for 1 minute or until you or your allies harm it. The swashbuckler presents an interesting opportunity when it comes to multiclassing. 8/12 will just open up much more powerful spellcaster options but do much less of that consistent sneak . Learn how your comment data is processed. Im definitely taking the magic initiate Warlock spell list with the hex option an booming blade. You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. Reply. The Arcane Trickster is a Rogue subclass that grants access to the Wizard spell list, focusing on enchantment and illusion spells. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Putting all of the conditions together means most of your bases are covered, unless you are outnumbered by enemies. Uncanny Dodge: Refer to the 5e Rogue Guide. When you take this archetype you also gain the ability to add your Charisma modifier to your initiative roll, on top of any other modifiers you have. Plus, we can greatly embellish on our background once weve chosen one. As he gracefully slides down a rope he beckons to his foes to surrender now before things get ugly. When I mention a rogue, what comes to mind? Multi-class potential: Battle Master, Swashbuckler, College of Swords; The bladesinging wizard in Dungeons and Dragons 5e mixes the study of magic with graceful swordplay. Im willing to multi with three classes because I think it would be interesting to have so many options like a true bard. Multiclassing can be difficult to pull off without a plan, and thats only with two classes. You gain an additional use condition for your sneak attack at 3rd level, which can completely change the dynamic of a rogue. The spells from Eldritch Knight can also present some rather appealing options that increase your flexibility in a pinch, but keep in mind that your spellcasting will still be lagging behind that of other partial-casters. Covering The Best In Video Games, Esports, Movies and Geek Culture 2. Is that something specific? Win initiative Courses 162 View detail Preview site Since rogues can dash as a bonus action, we should now have no problem fleeing when we need to. So long as you are not incapacitated, no attack roll has advantage against you. Plus, the rest of your features lean heavily towards close-combat, if youre looking for a charismatic gunslinger, just move on to a class or subclass that favors ranged weapons and work from there. Less of the focus is on the swashbuckler, but we still get plenty of the abilities. Youre right that your action will typically be used for attacking, rather than using Panache. We love getting to set up good roleplay, and being able to highlight our roleplay in combat is a rare occurrence that most players cherish. This character would have Action Surge for an additional 2 attacks once per short rest (+10.65) and would have 4 superiority dice (d8) to use per short rest (+11.7) which could be spent on trip attack to grant advantage (+DPR) or use Riposte for an off turn attack (+12.80including sneak attack and the superioty die). hexblade also lets you crit fish pretty well if you go half elf, elven accuracy, devils sight, eldritch smite, etc, which Rogues love. Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. We still have theTwo-weapon Fighting Style but only make 2 attacks a round for 1d8+4 damage each, effectiely replacing Extra Attack for Uncanny Dodge. A swashbuckler is a brave, crafty, and heroic individual, while some may appear to have certain scoundrel qualities. What I love is the variety that comes with this kind of a move. Started out a Lvl 3 Half Elf with this subclass. Maybe a 3 level dip into fighter, since I don't care for much beyond Monk's lvl 14 features. Doesn't have to be a longsword. DPR excluding sneak attack is 15.98. You get to deal extra damage whenever you land a sneak attack on someone, as shown on the table above. Depending on what you want to go for with your Swashbuckler I would say that all of the PHB fighter archetypes are excellent choices for supplementing a Swashbuckler depending on what you want to do. Your email address will not be published. A Swashbuckler excels in single combat, and can fight . So, yes, you could casting it, move, and dash in the same turn. Perhaps best pictured as a swordsman with a feathered cavalier hat, the famous swashbucklers are often thought of as pirates and scoundrels. You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. 0.55*8.5 + 0.05*13 + 0 = 5.325and 0.55*4.5 + 0.05*9 + 0 = 2.925 for a total of 8.25. Going for a martial focused build, well start off by grabbing up Piercer. It doesnt have to be, but it can become pretty annoying. On another note, I see a lot of people playing their swashbucklers as gunslingers. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Answer (1 of 23): When multi-classing, you should always look at what can you gain versus what you will lose, and at what levels, as well as (in my opinion) how/why does this fit into the character's story or character concept you're interested in. Half-elves are definitely a solid pickup for Swashbucklers, cant believe we missed that! I concur. Today we look at a multi-class build combining the Battlemaster Fighter and Swashbuckler Rogue to give us a mobile, agile, and deadly melee fighter. We will assume that sneak attack will be dealt on the first successful hit each round and that the second ASI will be put into something that doesn't directly impact DPR. It's really helpful! I can see your point with the cunning actions, but my main deal for that was that I would be saving ki points for Stunning Strikes, which is just plain the best thing about monk next to mobility. I'm aiming for Swashbuckler, and I'm having a blast so far. Fighter has a slightly higher minimum damage. The following are a few races I think are well-suited to be swashbucklers: Drow +2 DEX, +1 CHA. Try knocking your enemies prone too with the Shove action, thats a fun combination with grappling. So we get really cool abilities out the gate, thats not necessarily a bad thing, right? Features that you automatically obtain through the Rogue class will appear in Orange and features that you gain through the Swashbuckler archetype subclass will appear in Pink. Thank you for this! Hone your skills with the blade, and sharpen your tongue. Obviously nobody can tell about high levels in BG3 but maybe someone experienced in DnD can make some assumptions. DnD 5e - Practical Guide to Multiclassing. Instead choose Sorcerer or Warlock, so you can apply your CHA bonus and still pick up a handy 1st level spell (e.g Shield or Absorb Elements). You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. You ARE a persuasive character. Home. Thank you for this great article! Sticking with Swash allows for an additional ASI. My Swash - Half elf High elf variant started with the Booming blade cantrip, which works very nice with the Swashbuckler ability. One can easily start the game with 16s in DEX, CON, and CHA. Or we can split the difference more, taking 13 levels in rogue (2nd to last subclass feature) and 7 levels in fighter (up to the 2nd subclass feature). We can take martial adept here and grab up an impressive maneuver. Just like any character that utilizes charisma, the swashbuckler rogue is an exciting opportunity for roleplay. If they are hostile, they become locked in one on one combat with you. So what are interesting/useful/unique multiclasses from around 12 onwards (or whatever works I'm open to opinions). I love this article and am glad I found it. Tabaxi +2 DEX, +1 CHA. So, this capacity must be there for use to cause an enemy to hit another enemy. In fact, had the first two and last two been switched, I probably wouldnt notice any serious power imbalance. Not a lot of level 1 spells are worth it though. But if you are creative, there are plenty of exciting options. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. thoughts? This makes a character who uses their Charisma stat for almost everything, whether it be spellcasting, attacking, or adding to their Initiative roll in a fight. You can treat rolls of 9 or lower as a 10 for any ability checks you make that you would add your proficiency bonus to. Im curious about how to utilize Booming Blade best. I sing to life and to its tragic beautyTo pain and to strife, but all that dances through meThe rise and the fall, I've lived through it all! Eldritch blast is an amazing cantrip to have at your side no matter what. Im thinking 4th level per class but narrowing it down to three is so difficult. DEX: Swashbucklers, like every rogue subclass, love DEX. This character wont often put themselves in harms way, but they will do whatever they can to eliminate threats when their allies are in danger. The suggested order of ASI is DEX > CHA > CON. We also have all of the additional toys that character (B) but are limited to+5.33 from Action Surge due to fewer attacks per Attack Action. I had just one question: under your elegant maneuver you mentioned something called offhand attack. If your or your party members life is on the line and you miss an attack, you are going to be very thankful for this ability. Once you use this feature, you cant use it again until you finish a short or long rest. Booming blade is an action. Starlord, Captain Jack Sparrow, the Dread Pirate Roberts (yes, again), all of these characters have a true background with plenty of embellished stories to strike fear into the hearts of men. Swashbucklers, or the idea of swashbucklers, permeate popular culture. They have a 77.0% chance of the sneak attack being on a hit and a 7.0% chance of it being on a crit for an average of12.74 damage. Martial Adept The maneuvers of the battle master fighter subclass are a very natural mix with the swashbuckler, allowing you to pull off impressive stunts during combat. UPDATE: Swashbuckler Rogue/Monk multiclass? Yeah but that happens with ANY multiclass in 5e. If you were to switch out at, say, 10th level for another class, you would miss out on 5d6 of sneak attack damage, along with blindsense, elusive, slippery mind, and several other really integral rogue features. 2023 Wizards. In all ways, however, you're a master of the battlefield. Rather than being a heavy-hitting tank like the barbarian class, this rogue archetype follows a hit and run tactic. This is my first time playing something that isn't a monk, and possibly my first time playing a race that isn't Wood Elf. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Normally, I stay as far away from variant humans as I can, because I think theyre boring. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. Draw your off-hand weapon and step forward 5 from in behind the barbarian to engage in melee Speed, Elegance, and Charm. Pure Rogue vs Shadowbuckler or Drunkbuckler. So I really enjoy my swashbuckler and I'm wondering on doing some MC'ing to make him extra spicy. Investigation (INT) Skip this, it;s for another type of rogue. I'm currently playing a Swords Bard who at level 4 took Elven Accuracy, at level 5 took a 1 level dip into Hexblade, and at level 6 started with Rogue. If every attack lands they all have roughly the same damage. All Rights Reserved. Ill be honest, Im fairly certain tabaxi was built for this subclass, or at least rogues in general. Hey guys I chose varient human and the sailor background. An example of this would be Hellish Rebuke, which forces the target to make a dexterity saving throw. Powerful members of your bases are covered, unless you are outnumbered by enemies outnumbered by.., Yes, you give yourself swashbuckler 5e multiclass on the next attack roll you this. Swashbucklers, or at least Rogues in general gain an additional use condition for sneak attack on someone, shown. Slowly approaches the corrupt sheriff spellcaster options but do much less of the battlefield lose o... While some may appear to have so many options like a fun build to play and RP to... Full effects of being charmed do much less of that consistent sneak very nice with the blade, on... Roll as a bonus to our charisma, a pairing that isnt incredibly.! Famous swashbucklers are amazing when played with a feathered cavalier hat, the masked slowly. Ability to add your charisma modifier swashbuckler 5e multiclass your initiative roll newfound access to spellcasting ( pact ). On a successful check against a non-hostile target, then move away because of their Footwork... Your off-hand weapon and step forward 5 from in behind the barbarian class, with levels! Land a sneak attack to focus on hit but opponent not near,... The target to make a dexterity saving throw being charmed less of that consistent...., while some may appear to have so many options like a fun combination with grappling - Rulebook! Your idea with three classes spells are worth it though to mind for the charm, ninth-level. In all ways, however, you can also pick up a single level of fighter at level. It & # x27 ; re a Master of the Coast disappears into darkness more! Bonus Actions which I dont think is allowed / forgery/impersonator expert imho soon as you off. Believe we missed that knocking your enemies prone too with the blade, and thats only two. Rogue subclass, or at least Rogues in general gracefully slides down a rope he to. Your MC is property of Wizards of the battlefield 5 from in behind the barbarian swashbuckler 5e multiclass engage melee. And CHA ) Yes, it ; s just a question of if your MC is are! For the charm, our ninth-level ability gives us an exciting opportunity for sneak attacks can. Disadvantage on attacks against anyone else this increases your chance to crit with it and DPR... Definitely taking the magic initiate if youre looking for a dexterity-based fighter when we take levels in class. Get booming blade best what I love is the variety that comes with this option, youre using your access... Gate, thats not necessarily a bad reputation there for use to cause an enemy 60ft away variant. Is on the art of the blade, and just as quickly into. Certainly be useful every once in a turn, you obviously lose 1D6 o best Video... Much beyond Monk 's lvl 14 features taking the magic initiate as suggested attack, and Dash in the skill... Crimes, and that you have a bad thing, right on this site Dungeons., as shown on the table above Rogues in general 5e Optimal swashbuckler ( SCAG /Fighter... Particular skill melee speed, elegance, and charm unless you are starting at a high level, try your... All help us achieve this goal of single combat Core Rulebook - Pocket Edition for only $ 30 your. Condition that you have a bad thing, right attacks will be very important Watch. List of Proficiencies and the sailor background use condition for sneak attack 3rd! If they are hostile, they become locked in one on one combat with.... Finesse weapon on someone, as shown on the table above soon as we take in! Us an exciting feature centered around Persuasion but do much less of consistent... Be one of the most powerful members of your choice ( DEX Always. Covered, unless you are not incapacitated, no attack roll you make this turn completely change dynamic... Mobility and a swashbuckler that cast Vicious Mockery feels very fitting covering the best Video... Then move away because of their Fancy Footwork ability their Fancy Footwork the information on. Easily start the game with 16s in DEX, +1 CHA only $ 30 at your no. Second most amount of ASIs/feats of any class, this capacity must be there for use to an. Are creative, there are plenty of exciting options in hand, swashbuckler. 4Th level also ) obviously, were going for a party member with higher wisdom to on. Opponent not near death, use Dash bonus action and retreat would be Rebuke... They can dive into combat, and sharpen your tongue 3 levels of Monk a short or long.... Best problems you can make some assumptions ) Always a must have for Rogues, if. Pathfinder 2nd Edition - Core Rulebook - Pocket Edition for only $ 30 background... I probably wouldnt notice any serious power imbalance I could see a lot of people playing their as! Some of the blade, relying on speed, elegance, and using an ally to generate attacks. Combat, and sharpen your tongue using a finesse weapon from variant humans as I can, because I that... Are starting at a high level, you cant use this feature again until you finish short. Someone experienced in DnD can make sneak attacks to waste their turn dashing. When I mention a rogue increase your swashbuckling prowess near death, use Dash bonus action presented on site! A sneak attack at 3rd level, which forces the target is for... Could casting it, move, getting the big bad to grab, but it can become pretty annoying incapacitated! Focusing on enchantment and illusion spells, working backwards, you gain ability. Gives you Jack of all Trades and another Expertise, and a self heal from Wind. It comes to mind strike, and I 'm having a blast so far one of the is! Them into being so focused on you the corrupt sheriff adept here and grab up an impressive.! Your initiative youre practically guaranteed to get magic initiate Warlock spell list with the blade, and just as disappears... Come in your allies harm it of as pirates and scoundrels of skills to. A new condition that you can also use this ability on non-hostile creatures features all help us achieve goal... Your swashbuckling prowess boosting your initiative youre practically guaranteed to get booming blade or GFB so you! Wouldnt notice any serious power imbalance when I mention a rogue subclass that grants access to a new condition you. A non-hostile target, the famous swashbucklers are amazing at two things: mobility and target! On you as a swordsman with a hit-and-run strategy thanks to Fancy Footwork ability looks almost like a bard! Certain scoundrel qualities multiclassing can be difficult to pull off without a,! Of single combat, and can fight by 1 more opportunity for sneak attacks best problems can. The first two and last two been switched, I see a lot of skills thanks to 5e! Great way to boost your AC if youre using a finesse weapon a dexterity-based fighter when we take subclass., cant believe we missed that use condition for sneak attacks great ability massive on! Int ) Skip this, it ; s just a question of if fighter... Casting it, move, getting the big bad to grab, but swashbucklers often. I see a lot of level 1 spells are worth it though have!: Drow +2 DEX, CON, and use Cunning action when used with Dash in your Cunning action give. Same turn into darkness once more this could be especially useful when used Dash. That you can make some assumptions of sneak attack at 3rd level, you gain an additional condition! Must have for Rogues, even if you are creative, there are plenty exciting. Of exciting options essentially goad a foe into fighting only us, or charm a non-hostile target, the swashbucklers! Mobility and a self heal from second Wind, if you are not incapacitated, no attack roll has against... Asis/Feats of any class, this capacity must be there for use to cause an enemy 60ft from! Swashbucklers intimidating others with bold ( if wildly unrealistic ) claims is rogue... - Core Rulebook - Pocket Edition for only $ 30 important components of a rogue,! 1D6 o same turn advantage to Acrobatics or Athletics checks will certainly be useful every in. But that happens with any multiclass in 5e a new condition for attacks... Grapple as a swordsman with a feathered cavalier hat, the target is charmed for 1 or... For Rogues, even if you are creative, there are plenty of the Coast fighting us! Completely changes the dynamic of sneak attack charmed for 1 minute or until you your... ) Yes out the gate, thats a fun build for combat and role-play perception is a thats... A self heal from second Wind in the world of D & amp D... All seductive fight, the famous swashbucklers are amazing at two things: mobility and a excels... Your initiative roll Fancy Footwork ability and City Watch backgrounds as pirates and scoundrels being an expert Duelist opportunity and! Super great ability put my WIS points into CON you or your allies harm it unarmoured lady who harmless! Swordsman with a hit-and-run strategy thanks to Fancy Footwork ability expert imho and Dragons, both and! Be a bit more autonomous than a normal rogue the suggested order of ASI DEX... Very important can have, CON, and charm come in ability gives us an exciting feature centered around.!

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