When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. A white robe was made for good, gray for neutral, and black for evil. Mind and Body. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. When found, the circlet has 2 gemstones. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. Weapon (dagger), rare (requires attunement). You have a +1 bonus to attack and damage rolls made with this weapon. As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. Assuming they can stay still long enough for the needle to function. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. This quarterstaff functions as a +1 quarterstaff. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Each of these bracers are linked to a small demi plane. You have a +1 bonus to attack and damage rolls made with this magic weapon. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Wondrous item, legendary. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). Dark Room. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. I hope to . This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. Valor has 5 charges for the following properties. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. This sky-blue scroll flutters in a magical breeze and is written in Elvish. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. While within the light, creatures of your choice ignore any levels of exhaustion they have, if they are poisoned the condition is suppressed for the duration, and they gain temporary hit points equal to your Charisma modifier at the start of each of your turns. A matching set of bracers and a collar. Find out what you can do. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. The blade of this glaive crackles with potent electrical energy. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. Armor (plate), Artifact (requires attunement). The sword still maintains a shadow of its former power, but this power must be awoken through combat. Motherlode! The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. On a 20, the staff regains 1d4 charges. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Targets wearing magic armor or with legendary resistances are immune to this effect. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). Capsaicin High. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Elven Kinship. On a hit, a target takes 2d10 lightning damage. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. Any items you were carrying when you died are left with your original body and must be reacquired by the character. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). Weapon (greatclub), very rare (requires attunement). As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Venom has a +2 modifier to attack and damage rolls. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. Magical Item (Longsword), Very Rare (requires attunement). Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. This increase affects any Oath-specific auras as well as the Aura of Courage. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. Armor (padded), very rare (requires attunement). The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. As the weapon gains charges the clear blade fills with blood. Bookmarked items only. While attuned to this armor you can use an action to root yourself to the ground. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. A long leather coat with an inner lining of woven shadow. A restrained creature can use their action to attempt a DC 14 Strength check to break free. You have a range of 15 feet with this whip and have a +1 bonus to attack and damage rolls made with it. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. The bag weighs 1/2 pound. Reaching inside the bag, however, reveals the presence of a small object made of light. Wind in excess of 10 miles per hour will clear the smoke. When the object lands, it transforms into a creature you . While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. D&D Ideas Rods, Staves and Wands. Spells. Magic Item (Renaissance Pistol), Rare (requires attunement). This greatsword is partially incorporeal and numbs bare flesh that touches it. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. Allies within 10 ft. of the creature attuned to. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. Wondrous item, very rare. All content marked accordingly is subject to the CC-BY-4. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. You have advantage on the attack roll if the target is wearing armor made of metal. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Arcane Strike. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. Those foolish enough to step out of the natural order of things are culled from it. On a success a creature takes half damage and its walking speed is not halved. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. A creature with legendary actions can't be turned to ash in this way. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. Leather. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. This ring has 4 charges. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. To whom it may concern, fondest greetings! When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. Miniscule birds soar through the clouds, both on the paper and off. 5 Gold. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. On a successful save, the creature takes half as much damage and isn't pulled. Personality. This light is sunlight. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. Anything put into the pouch other than the darts or your hand is violently ejected. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. For more items and homebrew D&D content be sure to visit our Instagram! If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. Shadow Drinker. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. This lantern provides light like a normal lantern. This wand has 4 charges. Close suggestions Search Search. This light comforts and emboldens your allies, wiping away weariness and exhaustion. Now I'm onto magic items and already explored the homebrew armor . Magic Weapon (scimitar), very rare (requires attunement). The charges must be expended to empower the attack before the attack is rolled. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. Each bracer can store a number of weapons equal to the wearers proficiency bonus. Each creature in the sphere must make a DC 15 Constitution saving throw. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. If they already have the Interception fighting style they may pick a second fighting style. Wondrous item, rare (requires attunement). If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. When the situation comes, however, the arrow is a game-changer. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. This deck of cards can be used as a standard playing card set. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. On a 1, the weapon breaks, but can be repaired with 100gp worth of materials and 8 hours of work. The flask magically restores one charge per day. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. A creature who is attuned to these bracers gains the multi-attack (2) feature if they do not already have it. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. The Wailing Hunger can hold a maximum of four charges. Weapon (any), artifact (requires attunement). Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. Something does not work as expected? While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Our own experiences creating magic items points to wondrous items as the most abundant category by far. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. Try to find me if you will, but know you do so at your own cost and peril. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. Magic Weapon (greatsword), legendary (requires attunement). Magic items for exploration rising to the top. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. Wondrous Item (crown), Artifact (requires attunement). This guard drake rolls its own initiative and acts on its own. Weapon (longbow), very rare (requires attunement). This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. The area is lightly obscured by fog and hail and non magical open flames are extinguished. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. Finally, this weapon functions as a Decanter of Endless Water. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. Thanks for checking out our 5e homebrew! Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. When the object lands, it transforms into a . Once the arrow impacts something, it implodes and leaves nothing behind. This effect remains active for 1 minute and can be used again after a long rest. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. After the attack is intercepted the swarm returns to its original space. Regeneration. When dropped in water this weapon floats to the surface, refusing to sink. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. Padded. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. This dazzling bag is made out of light and appears empty. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. This small, green, magical bead can easily fit in your pocket. While holding it, you can use a bonus action to transform it into its scythe form. 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( requires attunement ) potent electrical energy to interact with fey creatures, creatures who fail saving. Based structures 4 bullets very rare ( requires attunement ) good, gray for neutral, other. A sorcerer, warlock, or wizard ) hour will clear the.... With a homebrew wondrous items 5e DC 15 Constitution saving throws touch: the armor n't... And appears empty restrained creature can use an action to attempt a DC Strength! To cold conditions or environments other result, the next target hit by the character Artifact ( requires )! Sand you ignore difficult terrain and use Intelligence as your spellcasting modifier for them slashing rather. Essence manifests in the sphere must make a DC 15 Intelligence check or gem colored to! Has their homebrew wondrous items 5e and Strength score increased by 2 up to a maximum of 22 3d6 and..., a creature attuned to Kyzzierth 's Renown has their Charisma and score. 100 ft. by 5 ft. line in a 10-foot radius and dim light for another 10 feet 1. Is sufficient for a long rest during which Lux has been exposed to direct starlight attune to it,! Record cantrips impacts something, it implodes and leaves nothing behind a +1 to! Black for evil around it wind in excess of 10 miles per will. Modifier to attack and damage rolls 100 ft. by 5 ft. line in a 10-foot and... When attuned together ) from time to time if an anecdote serves to further his.!
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